![]() ![]() There's one exception: double-click on a keyframe to directly change its value, even if the playhead is on a different frame. To make changes more quickly, you can jump your playhead to the previous / next keyframe using the J and K keys, respectively. You might have noticed that all of these methods rely on the placement of the playhead. ![]() Scrubbing a value will automatically create a new keyframe, or update an existing one. You can also click and drag left or right over the value field to "scrub". Once you hit enter, a keyframe is automatically generated for that attribute at the current playhead position, and the viewport is updated to reflect the changes. If you click on the value field, you'll be able to type in a new value. Next to each attribute is its current value, which updates dynamically to match your view of the globe. Then you can either set a keyframe to add / update the value, or just move your playhead off the frame to snap back to the saved values. When your current view of the globe hasn't be saved to a keyframe, the affected keyframe buttons will turn yellow. This lets you move around the globe without ruining any existing animations. Any changes to your globe view won't be saved until you click the keyframe button. You'll notice that keyframes must be added manually. (Read about Logarithmic Adaptation to find out why.) Unsaved Changes The only exceptions are the Position attributes (latitude, longitude, and altitude)-these attributes are linked together. To give you more fine-grained control, attributes can be individually keyframed using their respective keyframe buttons. Move the playhead to a new frame, do it all over again, and you'll have created a keyframe segment: your first animation. If you're new to animation, don't let that scare you The basics are easy to learn, and incredibly. This will save the exact view of the globe to the currently active frame. Earth Studio provides a wealth of animation tools based on industry-standard practices. The most straightforward method of keyframing is to orient your camera in the viewport, and then click the "keyframe all" button at the top of the attribute list. There's a few different ways to set keyframes in Earth Studio, and you'll find yourself switching between them depending on the situation. When we set two keyframes, Earth Studio automatically tweens between them, calculating all of the in-between values to create a smooth transition from one keyframe to the next. We use a keyframe to define the value of an attribute saved to a particular point in time (in our case, a frame). ![]() Like most digital animation software, animation in Earth Studio is built around the concept of keyframes. If you're new to animation, don't let that scare you! The basics are easy to learn, and incredibly powerful. Earth Studio provides a wealth of animation tools based on industry-standard practices. ![]()
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